Virtual reality is set to change the future of higher learning thanks to the countless practical training applications. The augmented and virtual reality landscape is not set to be an asset for only academia, but skills development, risk management construction training such CCNSG training courses as well.
Educators are quickly learning that any subject can be paralleled within virtual reality. The safety of such training alone is reason enough to begin relying upon immersive simulations. Here we’ll be taking a closer look at the benefits of virtual reality within all levels of education and across all sectors. We are seeing exactly how and why the industry will be worth an estimated 40.4 billion US dollars by just 2020.
The Growth of Virtual Reality
From roughly the start of 2016, virtual reality was estimated to bring in $2.7 billion in revenue whereas just one year later its earnings skyrocketed to $7.2 billion. This massive growth has even impacted the artificial intelligence sector, as virtual reality hinges on it for efficient delivery of an automated experience.
The Global X Robotics and Artificial Intelligence fund alone, just one major player in the industry, has grown over 30% in a little over six months. All these movements are doing is highlighting the massive impact which virtual reality is beginning to impress upon our lives. As the technology becomes more commonplace there is a higher availability of developers and interest in simulation for training, distance learning and skills development. Let’s see which industries are showing the most significant expansion within education.
Distance Learning and Virtual Worlds
Virtual reality learning environments (VRLE) are excellent for long-distance learning. Never before has an educator been given the opportunity to share an interactive space with their learners in this way. Social virtual reality learning simulations allow for collaboration of various educators and students all within the same rendered classroom.
With the cost of entry-level smartphone based virtual reality being extremely low, devices such as Google Cardboard afford the disadvantaged an opportunity to receive proper education. The most basic example of affordable VR learning is the 360 degree videos available on free platforms such as YouTube. The chance to be walked through a battlefield or escorted through the Whitehouse while being narrated your syllabus fascinates learners. The knowledge retention of virtual reality-based education is outstanding. These videos are only beginning to show what is possible given a bit of innovation and creative thinking.
Combat & Military Training in Virtual Reality
Whereas cutting edge military simulations are understandably not common knowledge, the public has been made aware of a few leading exhibits. VIRTSIM is a prime example of a military technology which has been shown in glimpses to the public. Developed by US defence contractor Raytheon, VIRTSIM uses full-body motion tracking to facilitate a massive virtual reality world which is used for military and emergency personnel education.
Their simulation includes muscle-stimulation via electric shock and full free and natural movement within an area comparable in size to a basketball court. With completely custom software and a hardware cost of over $100,000, this is high-end virtual reality. The University of California, Los Angeles is even promoting military developments for the US using VR. Their recently released 360-degree video entitled ‘Leaders Made Here’ allows prospective cadets to become immersed in a glimpse of training from the first-person perspective of a US Army officer.
Virtual Reality & PTSD
Realistic training simulations are not the only benefit which virtual reality holds for the military. Psychology has also found its uses through the treatment of PTSD, or posttraumatic stress disorder. Psychologist and Director of Medical Virtual Reality at the USC Institute for Creative Technologies, Albert “Skip” Rizzo, has been successful using this technology to assist those returning from war.
His virtual reality-based exposure has successfully treated those suffering from all forms of trauma, PTSD and both sufferers of cognitive and motor decline. Once more psychologists grasp the potential of virtual reality and the scope of treatment available in a custom-created environment, it becomes inevitable that we will see great therapeutic value from this technology.
VR for Healthcare
The healthcare training functionality of virtual reality technology is invaluable. Surgeons and other medical staff are given the chance to carry out dangerously precise procedures with no risk to human life. Similarly, complex operations such as organ transplants can be simulated and practiced by the operating surgeon beforehand.
Developments such as Medical Realities for the Oculus Rift offer a full range of cost-effective surgical and medical training solutions. Access to a safe training environment of this calibre is a rarity in underdeveloped areas. This technology also allows surgeries to be broadcast via the virtual landscape. For example, the Royal London Hospital pioneered the way when Dr. Shafi Ahmed live-streamed a cancer surgery in 2014 via Google Glass. Today the practice is far more commonplace.
Medical students can study seasoned professionals from every angle, viewing the procedure as if they were present in the room. The newly launched HP Z back is a new technology which allows for full roaming in a virtual environment. The relatively low cost and across-the-board capabilities are toted to make it perfect for job training with telemedicine a prime application. We are soon to experience even more complex procedures at higher levels of immersion than ever before seen.
Virtual Reality – Evolving the Study of Art
Every area of arts, culture and education has been touched by the deployment of virtual reality. Recently the University of Virginia started up revolutionary art history classes, headed up by instructor Eric Hupe. This resourceful Italian renaissance art and culture instructor has begun including virtual reality in his classroom. He allows students to explore custom-created renderings of frescoed walls and art found in early renaissance Italy. The ability to show art students the magnificence, detail and beauty whilst standing before perfectly recreated inlaid wood panels and elaborate frescoes from the 14th and 15th century is unmatched by any other art class. Yet despite being unique in the execution, many other art instructors are turning to virtual reality to expand their creative horizons. Google has even released what is termed the ‘Tilt Brush’ to assist virtual artistry. Granting a glorious canvas in full virtual reality, this tool allows you to paint in or on a full 3D room. The entire area is available to your imagination. The possibilities are near endless. This marks just the beginning of artistic innovation within education and expression.
How VR Development Impacts Corporate Infrastructure
As one looks closer at the impact of virtual reality, it soon becomes clear that corporate enterprises have long been looking for this technology. From aviation to motor manufacturing and even natural resources, every industry can find practical training benefits by integrating virtual reality.
Fuel giant BP recently partnered with Igloo Vision to lower their risk at the Hull, England-based refinery. By running emergency procedures in a VR simulation maximum safety is guaranteed. Even the titan of aviation, Boeing, has begun investing in virtual reality.
Their venture capital arm Horizon X has poured over $3.5 million into an augmented and virtual reality start-up named C360 Technologies. They hope to facilitate improved employee training as well as an upgrade to their autonomous systems. These are but two of the many examples of how much change VR research and development brings. The European sector alone has grown to 487 companies as of midway through 2017. This number will continue to rise as the industry surges forward around the globe.
Public Virtual Reality Education Platforms
Expeditions VR – Google Expeditions VR is a premier virtual reality learning experience which transports learners through guided educational 360-degree 3D tours. It allows students from around the world to visit historical landmarks while connecting multiple people to the same lesson through either Google Cardboard or a Daydream headset.
ClassVR – ClassVR is a highly flexible virtual reality platform which allows educators to develop their very own virtual reality classrooms and simulations. It gives easy access to an interface which makes over 500 preset subjects and their learning material available to be compiled into custom VR lessons. It even allows you to capture your own scenes and other multimedia content. Remote learning is made easy and cost-effective through this innovative development.
Virtual Speech – Virtual Speech has a singular focus, the development of public speaking skills and interview training. It is a great example of how virtual reality can be used to deliver specific training to remote learners. A better correspondence course on interpersonal communication is hard to find. Training real life skills in a virtual environment relieves most of the inhibiting pressure, while leaving just enough realism to simulate speaking in front of large amounts of people.
Kinful – Kinful is a platform which describes itself as a social-emotional learning curriculum. This setup encourages students to exchange interactions regarding their life and learning experience. The intercultural benefits of connecting learners from around the world are invaluable to long-term growth. Using Kinful, students can literally view the world through another’s eyes, in addition to meeting their peers in a virtual classroom.
The Future of VR and Education
Virtual reality is expanding in all areas. Yet it is said that while virtual reality may be big, augmented reality has an even larger role in training and skills development. The ability to superimpose objects, people and machinery within a true-to-life environment grants immersion like no other virtual experience can.
Students will soon be capable of interacting with virtual objects and learning implements. This concept, termed embodied learning, grants far more potential than conventional means of education. Students are no longer forced to rely on interpretations of academic descriptions but can instead observe a rendering which looks and feels authentic.
Life is a journey of experience and both virtual and augmented reality allow for experiences which are normally out of reach of most individuals. By broadening the boundaries of our perceived reality we are extending the limits of education, innovation and inspired creation.